![]() ![]() Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.Special Abilities (once per day): Cast Simulacrum.Dropped by Vithal in the Underdark if you kill him at the end of his quest.Dropped by Gromnir Il-Khan on Level 2 of Gromnir's Castle.Not usable by: Monks, Mages, Thieves, Bards, and Kensai.Or dropped by him if you decide to kill the patrol. Given to you by the Svirfneblin patrol leader at 12 in the Underdark if you choose to spare his life.You need it in connection with the Teach the Deep Gnomes a Lesson quest. This is the helmet of a Svirfneblin patrol leader. Created by Cespenar in the Hellish Pocket Plane if you give him the Helm of the Rock, the two Horns, and 5,000 GP. ![]() ![]() Cast Aura of Command 3 times per day (enemies must save vs.Dropped by the Fire Giant at 12 on the Elemental Level of Watcher's Keep.With the two Horns found on the elemental level in Watcher's Keep, Cespenar can upgrade it to the Helm of the Rock (upgraded).+25% resistance to Fire, Cold, Acid, Poison, and Electricity.Found in the Sewage Room at 17 on Level 1 of Irenicus' Dungeon.Grants wearer infravision up to 120 feet.Given to you by Guardian Telwyn in the Temple of Helm upon completion of the Sir Sarles quest if you are not a Cleric.Sold by Bolumir at 11 on Level 2 of the DeArnise Keep if you get the keep as your stronghold and allow Bolumir to set up shop in connection with the Fighter Stronghold Quests.Dropped by Maferan at 7 in the Guarded Compound.Dropped by Draug Fea at 6 in the Sewers.Found at 3 on the first floor of the Harper Hold.Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.Undead: An additional 1D6 points of damage per level of caster (save vs.Prismatic Spray: Effects vary as per 7th level Wizard spell.In the Master's Room at 19 on Level 1 of Irenicus' Dungeon.Special: Protects against critical Hits.Found in the Room of Ice at 3 in the Planar Sphere Core.Dropped by Olaf Rassmusen at 7 in the Guarded Compound.Not usable by: Mages, Bards, and Thieves.Special: Protects against critical hits.After the casting, the gem is destroyed if all the gems from a helm of brilliance are removed, the helm itself ceases to be magical. 2 1 The gems in a helm of brilliance can be removed and used to cast various spells (DC 18 3 ). Dragged up from the well at 21 on Level 2 of the Windspear Hills Dungeon. A helm of brilliance is silver and embedded with many diamonds, rubies, fire opals, and regular opals.Not usable by: Bards, Mages, and Thieves.Until all of its jewels are magically expended, a helm of brilliance also has the following magical properties when activated. Sets Fire, Cold, and Electrical resistance to 25%. The level of the spell is doubled to obtain the level at which the spell was cast with respect to range, duration, and such considerations.With the proper enchantments, a Helmet may bestow other protections. Wear a Helmet on your head to protect yourself from critical hits. ![]()
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